using Godot;
using System;

public partial class SkillTransport : SkillBase
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		this.name = "传送";
		this.type = TYPE.SUPPORT;
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}

    public override void SkillToPosition(Characters owner,Vector2 pos)
    {
		owner.Position = pos;
    }
}
